xtetris
NAME
xtetris - X Window block dropping game
SYNOPSIS
xtetris [ X options ]
DESCRIPTION
Xtetris is a game involving dropping blocks. As they drop
you can move them to the left or to the right by clicking
the left or right mouse buttons respectively. Pressing the
shift key while clicking the button causes the falling shape
to rotate anti-clockwise (left mouse button) or clockwise
(right mouse button). Pressing the middle mouse button
causes the shape to quickly drop. Note that the mouse must
be in the window in which the shapes are dropping for these
actions to work correctly.
You can also use the keyboard: h for moving to the left, l
for moving to the right, j to rotate clockwise, k to rotate
counter-clockwise and space for dropping quickly..
You can also use the direction pad, if your keyboard has
one: (Left) to move left, (Down) to rotate clockwise, (Up)
to rotate counter clockwise, and (Right) to move right.
Points are scored for each block that comes to rest on the
gradually building up pile of blocks. Different blocks in
different orientations have different point values. When the
pile reaches the top of the screen and no further blocks can
be dropped the game ends. When a row of blocks across the
screen is completely filled, that row is removed and all the
blocks above it drop down. As more rows are deleted the
blocks drop faster.
A high score table is kept which is retained between
separate executions of the game. You can avoid recording
your score, by using the -noscore option.
Xtetris requires the installation of an application defaults
file, probably in the file /usr/lib/X11/app-
defaults/Xtetris. If that file does not exist, xtetris
cannot run. (It will probably print out something like
"Width zero. Terminating.") Almost everything about
xtetris can be configured in your .X11defaults file. You
can use the application defaults file as a guide.
OPTIONS
Xtetris takes standard X options (see X(1)). It adds the
following:
-boxsize boxsize
Specifies the width of the square blocks that
compose the falling objects. The overall size of
the game board adjusts to boxsize.
-noscore
Runs xtetris without recording your score, or
showing you the score file when you have finished
the game.
-score Runs xtetris using the scorefile, if it exists.
-speed speed
Sets the game's speed. By default speed is 10. 20
causes the game to be 2 times faster, 5 makes it 2
times slower. "-speed 50" makes for an extremely
fast game, however you will need a fast processor to
support it. Keep in mind that as you knock out
rows, the game's speed increases. If you set your
speed below the standard of 10, your score will not
be recorded in the score file.
-color
-bw Determines whether to use the color or black-and-
white application-defaults file. This sets the new
X11R5 "customization" resource to ".c" or ".bw",
depending on your choice.
FILES
/usr/lib/X11/tetris_scores
/usr/lib/X11/app-defaults/Xtetris
/usr/lib/X11/app-defaults/Xtetris.c
/usr/lib/X11/app-defaults/Xtetris.bw
Top 10 high scores.
ENVIRONMENT VARIABLES
XTETRIS
If set, your desired name for the high score table.
BUGS
A bug in X11R5 makes the /usr/lib/X11/app-defaults/Xtetris
necessary: the pop-up score-box and about-box do not get a
propagated "customization" resource.
COPYRIGHT
Copyright 1991, Daniel R. Greening, Didier Tallot, Phill
Everson, and Martyn Shortley.
AUTHORS
Dan Greening, Didier Tallot, Phill Everson, Martyn Shortley,
and Adam Marguilies.